Theorizing Space + Computing

Investigations between Architecture and XR

User Interfaces between Here and There

Spatial Computing introduces a new tension between Here, elements belonging to the space of the user and There, elements belonging to the real world. How might user interfaces and user presence negotiate between the Here and There? What features need to be Here and what features are better off There? In Spatial Computing, interaction designers now need to carefully consider new relationships between the user and their surrounding world. In February 2020, I presented these lessons learned designing for Magic Leap at the IxDA Interaction20 Conference in Milan, Italy.

Either extreme has
real tradeoffs. New hybrids in between
are needed for actual usability.

UI lost, occluded behind a wall

Reality is Inconvenient

Learning from Avatar Chat 1.0 - UI placed in the real world, while contextual and compelling, can be lost out of sight and can be inconvenient to access.

"We are in the epoch of simultaneity; we are in the epoch of juxtaposition, the epoch of the near and far, of the side-by-side, of the dispersed"

- Michel Foucault, "Of Other Spaces," 1984

New Heterotopias

Spatial Computing collapses physical space in new ways that have only previously been theorized. Embodied copresence allows us to feel There, while remaining Here. We can now experience simultaneous spaces and layered spaces, collapsing physical distance into a new multidimensional experience Here.

The Architectural Imagination

What is architecture in augmented reality?

Without Firmitas ↗

A Zine for XR

Launching Heads Up Zine to explore more. Founder, Editor, Art Director. Coming Fall 2020.