Karen Stolzenberg
Product Designer specializing in wearable computing, human-centered AI and system design. 9+ years leading 0-1 products. Making new technology feel intuitive, approachable and delightful.
2025
Wide Worlds
Organizing identities + creations across generative AI fandoms. Led new mobile app design and architecture to improve user orientation and wayfinding.

2022 - 2025
Snap Inc.
System Design lead for Spectacles 2024, Snap OS. Defined Feature Set, Information Architecture, System Navigation, Settings UI, App Menu UI to create a wearable, tangible operating system, uniquely tailored to the real world.

Design lead for Gallery, an immersive media utility. Owned feature scope, end-to-end flows, spatial layout concepts. Enabling users to feel surrounded by their memories, scroll back in time, easily manage their captures and send to Snapchat.

Authored and illustrated “Best Practices for Spatial Design”. Distilled technical concepts into an approachable guide for the wider community. Published at developers.snap.com ↗
Design lead for My AI on Spectacles, an experimental conversational AI. Established strategy, scope and multimodal interactions to help users understand and trust this new form of intelligence.
2020 - 2021
Snap Inc.
Spectacles 2021. Contributed to System UI/UX, Alerts, Audio UX, Sending to Snapchat. Designed a visual hint system to guide users to the correct touchpad gesture, showing system destination and swipe direction to perform.

2016 - 2020
Magic Leap
Design lead for a system of extended reality social apps: Avatar Chat, Social App, Avatar Creator, App Sharing. Oversaw scope, UI flows and guided a team of 4 other designers and artists.

Defined Avatar Behavior + User Sensing strategy to create highly expressive, real-time embodied communication across distance.